variable: r_StereoDevice DUMPTODISK, REQUIRE_APP_RESTART
type: int
current: 100
help: Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
variable: r_StereoFlipEyes DUMPTODISK
type: int
current: 0
help: Flip eyes in stereo mode.
Usage: r_StereoFlipEyes [0=off/1=on]
0: don't flip
1: flip
variable: r_StereoMode DUMPTODISK
type: int
current: 0
help: Sets stereo rendering mode.
Usage: r_StereoMode [0=off/1/2]
1: Dual rendering
2: Post Stereo
variable: r_StereoOutput DUMPTODISK
type: int
current: 4
help: Sets stereo output. Output depends on the stereo monitor
Usage: r_StereoOutput [0=off/1/2/3/4/5/6]
0: Standard
1: IZ3D
2: Checkerboard (not supported on X360)
3: Above and Below (not supported)
4: Side by Side
5: Line by Line (Interlaced)
6: Anaglyph
variable: r_StereoSupportAMD REQUIRE_APP_RESTART
type: int
current: 0
help: Disables/Enables [0/1] stereo support on AMD hardware
r_StereoStrength = 1
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
r_StereoScreenDist = .25
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
r_StereoEyeDist = .02
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
variable: g_stereoIronsightEyeDistance
type: float
current: 0.0064
help: Distance of eyes when in ironsight
variable: g_stereoIronsightWeaponDistance
type: float
current: 0.375
help: Distance of convergence plane when in ironsight
variable: hud_stereo_icon_depth_multiplier
type: float
current: 1
variable: hud_stereo_maxDist
type: float
current: 10
variable: hud_stereo_minDist
type: float
current: 0.1
variable: hud_stereo_multiplier
type: float
current: 1
variable: hud_stereo_objective_icon_depth
type: float
current: 500